PSX as may know have two a small and large. DC had support for 8 or 16 I believe but they never release a controller to use them. Interesting tid bit: DC and psx are the only console pre xbox age that had support for multiple motors. The GC hardware supports constant ( one motor ) and the developer just put there others in there I'm sure for compatibility. This obviously is only true when you have more then one motor as you can not create a wave with only one dimension. They play a role in how the vibration works. Confirmed it works by rolling into a tree in Twilight Princess XDĬonstant, ramp, square, sine, triangle, sawtooth up, sawtooth down, are all physics. With the 3GC, they all seemed to make it vibrate in the same fasion. Setting rumble motor to 'constant' made it work just fine - though I am unaware of the potential differences (if at all) with the other rumble options. Quote:Well, got it to work through trial and error/reboot. You may want to test in another app like pj64 to see if it works there. The problem is with the driver/controller. If dolphin see's constant-force its job is done. Uploaded on, downloaded 361 times, receiving a 95/100 rating by 183 users. Steelseries 3gc Controller 3.70 Driver for Windows 7 32 bit, Windows 7 64 bit, Windows 10, 8, XP. ![]() Depending on the implementation of rumble on the driver end, when you hitting the test, it may just jolt so you need to keep pressing it for a test. Download the SteelSeries Engine 3 software for the best gaming experience on Windows and Mac. You want the Dinput and constant options, if you messed with the value up top restore the default setting because that just messes things up. I don't think SDL supports rumble and I don't recommend using it. Confirmed it works by rolling into a tree in Twilight Princess XD Well, got it to work through trial and error/reboot. Hopefully someone uses a 3GC cheapo like I am and knows what the deal is. Probably user error here, if you need a log or something please inform/link me to how I would post such a thing. Hitting the 'TEST' button on each option in DInput did not create a response, so I am unsure if it is working at all or if I just fail at Dolphin rumble. The options listed in the Rumble window are constant, ramp, square, sine, triangle, sawtooth up, sawtooth down HOWEVER in the SDL Device there is nothing listed at all (so I assume this is the incorrect option and should be ignored?). I downloaded the official software from the steelseries site ( ) and Dolphin recognizes it as 'DInput/0/USB Vibration Joystick' OR SDL/0/USB Vibration Joystick' but when attempting to bind the rumble function, I cannot get it to work. All of the mapping through this window is very easy, but the one issue I have is activating the 'Rumble' function. ![]() Greetings, first time poster here, so kindly correct me if I am missing something important regarding my post! Just bought the aforementioned controller (3GC) and am trying to set it up using the Dolphin GCPad Configuration.
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